Discworld Roleplaying Game rulebook cover, art by Paul Kidby |
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Designer(s) | Phil Masters |
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Publisher(s) | Steve Jackson Games |
Publication date |
1998 (GURPS Discworld) |
Genre(s) | Comedic Fantasy |
System(s) | GURPS Lite |
GURPS Discworld and the related supplements are role-playing game sourcebooks set in Terry Pratchett's Discworld fantasy universe using the GURPS role-playing game system.
Contents |
GURPS Discworld was written by Phil Masters and Terry Pratchett. Cover and illustrations were done by Paul Kidby. It was published by Steve Jackson Games in 1998.[1] It was the first GURPS supplement to be published with the GURPS Lite rules as an appendix, meaning it was not necessary to purchase GURPS Basic in order to play.[2]
The game included a lot of detail about Discworld, appealing to both roleplaying and Discworld fans.[3] It has also been attributed to introducing roleplayers to the series of Discworld books.[4][5][6]
In March 2001, Steve Jackson Games published a sequel under the title GURPS Discworld Also.[7] It was written by Phil Masters, again with the assistance of Terry Prachett. Cover and illustrations were done by Sean Murray.[8] The supplement covered recent events in the book series,[9] including details about the Unseen University.[10] Among the scenarios included is EckEckEcksEcksian Cart Wars, based on the Mad Max parody segments of The Last Continent and Steve Jackson Games' own Car Wars and GURPS Autoduel setting.[9] It also included the first detailed rules for mechanical semaphore telegraphy, based on the "clacks" network in the books.[11]
The original book was republished in 2002 by Steve Jackson Games with the GURPS Lite rules integrated throughout the text. The title was changed from GURPS Discworld to Discworld Roleplaying Game to reinforce its stand-alone capabilities.[12] Illustrations were once again done by Paul Kidby.[12]